CLGL Easter Egg: Bullseye

CLGL Easter Egg: Bullseye automated gameplay

We’ve decided to bring an Easter Egg this time for fun. The video below demonstrates an OpenCL accelerated Bullseye gameplay in a game that can be found here:




The software uses C# to capture the screen in real-time and then processes the image using OpenCL to detect aim and target position.

A Windows mouse manipulator is then used to reposition the mouse cursor in order to move the aim to the target position (uses C# to automatically move mouse and click when the position is correct).

There are a couple of bad shots but considering we did no wind correction the result is still quite interesting.

We hope you all enjoy.

Download the source code.

If you want more information about how the code works feel free to ask using this article’s comments.

Happy Easter!

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